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I'm Joshua, a 3D artist, writer, and self-taught developer based in New Zealand. I create immersive visual environments—combining models, characters, VFX, animation, and sound to build worlds that feel alive.
What began with Blender as a hobby over four years ago has grown into a multidisciplinary creative practice. Today, I work across 3D modeling, game engines, CAD, video editing, sound design, and web development—constantly learning and fusing new tools to tell better stories.
I’m passionate about worldbuilding—whether through interactive environments or the written word. My debut self-published novelette, What Remains of Us, explores dystopian sci-fi themes of loss and survival. I also created a full animated trailer in Unreal Engine, handling everything from modeling to music.
This website? Coded from scratch with HTML, CSS, JavaScript, and Three.js. I integrated animation, sound, and 3D to make FAIR3D feel alive. I also work in SolidWorks to produce technical drawings and production-ready models.
I don’t believe in creative silos. I thrive at the intersection of storytelling and technology—where design, code, and emotion meet.
If you’re looking for someone who can bring your vision to life—visually, interactively, narratively—I’d love to hear from you.